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There are countless examples of such tweaks across the game, but the upshot is that 40,000 is both easier to understand and faster to play.This doesn’t mean it’s been dumbed down, just that the same actions and characteristics can have an effect on battles without players having to waste minutes working through the intricacies of each and every decision. All templates, such as those for grenades, have been removed, replaced by a random number of automatic hits, helping to speed up combat resolution. Meanwhile, terrain no longer impacts movement, and universally increases sheltered or covered units’ saving throws by one – simple as that. Another overhauled system is morale, which has been simplified to a simple die roll that dictates how many additional troops are lost. One major example is the presence of vehicles, which could previously become near-unstoppable killing machines that only took damage from certain attacks they now use the same combat statistics as standard units, allowing them to be hurt by standard troops, and weaken increasingly as they soak up wounds, which helps to even the battlefield a little. Taking heavy inspiration from the similar reimagining of its fantasy sibling Age of Sigmar, 40,000’s core ruleset has been condensed in a way that maintains the depth and strategy of the wargame while also making many of the overly-complicated and unnecessary rules of the past much more logical and straightforward to understand – or removing them entirely. The real triumph of the set, however, is in the rules.
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The multi-part models aren’t hard to put together, especially so thanks to an included construction and painting guide, which makes it little harder than building a Lego model (albeit using superglue). Covering standard infantry, a handful of powerful unique characters, the airborne Inceptor squad of the Marines and the Foetid Bloat-drone vehicle of the Death Guard, it’s a varied and vast selection that showcases the impressive sculpting and production that made Warhammer a household name to begin with –the spiked, contorted and grotesque Death Guard troops provide a nice contrast to the smooth power armour and tactical poise of the Space Marines. If you’ve encountered Games Workshop figures before, you’ll know they are among the very best out there, and these are no exception. The Dark Imperium box itself is an excellent starting point, packed with the eight edition’s core rulebook, the bits and bobs needed to play (including 12 dice and a range ruler – though, strangely, no objective markers are included, despite their importance to the new rules), and 53 miniatures split into the new Primaris Space Marines and Death Guard armies. On almost all accounts, it’s a resounding success that injects a much-needed freshness and excitement back into the aging wargame, bringing it back alongside rivals from the last few years that had begun to creep ahead with their fast-flowing gameplay and streamlined rules. This year’s eighth edition aims to solve that with a stripped-back set of rules, spearheaded by the beginner-friendly Dark Imperium boxset. Over the decades – and more than half a dozen different editions – the iconic grimdark game of battling Space Marines, Orkz, Eldar and Chaos has become somewhat notorious for its convoluted and bloated ruleset, putting off those attracted by the top-notch models and brutal, bloody universe. In news sure to shock teenage collectors of plastic figures across multiple generations, Warhammer 40,000 turns 30 years old in 2017.